Krammer Grove
6 April 2009 04:59![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Because
kotono asked, I got some more pics of Edea while I redid all the stuff I lost.

This is the lot I moved them all to - it's the biggest size of lot, and most of it is covered in trees. A lot of the work I had to do on it (besides furnishing the house) was changing parts of the ground level, because it has a lot of uneven ground in under those trees, and put in a few things like tents, the barbecue area, the greenhouse and the scattered fruit trees. I also had to remake the pond because something I did made it disappear.
The house too, I did a bit more work on this time, putting another floor on the top to include a bedroom for Edea - it only has her room and the nursery, the older kids can take the tents, if they sleep (what with all my motive renewing mods and hacks).

So here's Edea. Because I was making her to be the mother of a house of orphan children, I wanted to make her as "Matron" as possible. Plus, I hate the look of the skullcap that she came with originally. This dress comes from a set of a witch's dresses I found on MST2 and of everything I had, it came the closest to the dress seen in the few scenes in FF8 where Edea is "Matron Edea" and not "Sorceress Edea".

I actually left the skintone on her that came with the original sim, as well as the eyes, but covered over the lot with a "foundation" make-up and contact lenses (which are full-face make-up but only covers the eyes).
A fault of the original skintone is that the pattern of the skullcap is also on her head, but a good head of hair hides it and this was the best I had for really long hair for her.

This is Cid. Yes, my Cid is a robot. I like naming robots and pets after other characters.
Going into the kids... a good few of these are my Baldur's Gate sims, the ones I made to capture some of my BG player characters.

This is Avaril. The original character was really an idea for BG - what if instead of one PC, Gorion had rescued twins? Well that was the basis of Avaril and Avarin. Basically, all the same things for BG1, but when those events end, for some reason Avarin has to stay behind for a couple of days and Avaril goes on ahead and ends up the one that Irenicus takes captive, leaving Avarin to have to track her down.
The first version of her, back in Pleasantview, was a uni student, but this time around I remade her as a toddler.

Here's Avarin, Avaril's twin brother. As I mentioned before, he's a Bhaalspawn character idea (child of Bhaal, PC of the BG series). Actually, if I recall correctly, it's the twins who I made a Bhaal sim to be their father. Oh, it's a pity that right at the moment that Bhaal is dead, so I can't get a picture of him, I really did well at "creepy" on him. Some time I resurrect him to get a picture.

Merric Thorn. He's the sim version of my BG PC I was playing the Nathaniel mod with - a mod that is probably the only dedicated slashy romance mod in the BG fandom. He's half-elven, though the twins are too but Merric's elvish features are sharper.

Blaise Draconis. Another Bhaalspawn. Originally named because I'd read something not long before I started his game that was about Harry Potter and for some reason the names "Blaise" [Zabini] and Draco were in my mind, so I appropriated them. Blaise was the sim I originally started to play the Imoen romance mod, but that went a bit wrong, probably because the Jaheira romance (one of the originals) had initiated but hadn't progressed very far though had probably knocked Imoen's out. As it was, I ended up getting Blaise involved with Solaufein, who is a minor character who appears in the second half on BG2 but has gained huge fame in-fandom due to one major modder making a huge mod for him that make him joinable and romancable by practically any PC, including ogres, halflings, dwarves and males... though I personally think the dialogue sometimes sounds a little odd if you think of your male PC as very masculine, because it must have been written with a female PC in mind.
Anyway, the first time I made Blaise in Body Shop, I thought he actually came damn close to looking like Grey - my brother. Now, not nearly as much though. This one also has contact lenses on him, for some reason I forget, as I didn't give him really weird eyes.

Here's Ellone, giving off her witchy glow. Little fact, I played out some of the canon drama that Ellone was involved in, though with some... liberties taken. She got "kidnapped" by Ultimecia (yeah, not Adel), aged up, seduced and married to the Sorceress... and turned into a witch. Then Laguna turned up and kill Ulti, de-aged Ellone, and sent her home to Raine's apartment. Then Raine died and Ellone got sent to Edea.
But though she's a child again, Ellone is still a witch, and still married... when her wife is alive.

It's Jenova! I have had a Jenova sim in my game since almost the very begining. I have however altered her facea fair bit from the original version I got from
usagivindaloo, but she still has white hair (it's really only coincidence that she's got the same hair as Prowl - in Prowl's case it was pretty but functional) and strange green eyes.

Okay, yeah, the eyes are not evident at the moment, but that's because of contact lenses again.

It caught me by surprise that the twins went and did this at random, probably because I never had twin toddlers before.

Merric seems to like cuddling the dog. BTW, the dog is another case of me naming pets and robots after other characters - the dog's name is Zell.
So one of the big things I lost the first time I worked on this lot was all the magic reagents I'd stocked up - reagents for Edea, Ellone, Ultimecia and Mother (Jenova's mother), even though Mother is currently dead and that the time, Ultimecia was in a hibernation chamber (after Ellone had resurrected her). This time I sent Edea to one of the magic lots, summoned several other witches, and had them all working together to make the stock of reagents. This also has the advantage of when you leave the lot, the session is saved.

Here's Edea reading her grimoire, while working to make reagents.

This was snapped as I sent Edea from the magic lot, to the market.

I sent Ellone and Jenova with Edea on this trip, so I could stock their backpacks as I went. This was as Ellone followed Edea, off to the market. It's like, right before she vanished.

Here's the market - it has practically everything. A fashon store, groccery store, cafe, masseuse, and the hall in the back is full of entertainments, like a big TV, a DJ, gaming tables, pool table, even a train table. It's a useful lot.

Here's my two witches flying in.
The first session working on the Greenest Grove lot ran right up to aging up the kids, but I haven't yet done that part again. I'll do that in another session, and hopefully I'll remember to capture pics of that too.
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)

This is the lot I moved them all to - it's the biggest size of lot, and most of it is covered in trees. A lot of the work I had to do on it (besides furnishing the house) was changing parts of the ground level, because it has a lot of uneven ground in under those trees, and put in a few things like tents, the barbecue area, the greenhouse and the scattered fruit trees. I also had to remake the pond because something I did made it disappear.
The house too, I did a bit more work on this time, putting another floor on the top to include a bedroom for Edea - it only has her room and the nursery, the older kids can take the tents, if they sleep (what with all my motive renewing mods and hacks).

So here's Edea. Because I was making her to be the mother of a house of orphan children, I wanted to make her as "Matron" as possible. Plus, I hate the look of the skullcap that she came with originally. This dress comes from a set of a witch's dresses I found on MST2 and of everything I had, it came the closest to the dress seen in the few scenes in FF8 where Edea is "Matron Edea" and not "Sorceress Edea".

I actually left the skintone on her that came with the original sim, as well as the eyes, but covered over the lot with a "foundation" make-up and contact lenses (which are full-face make-up but only covers the eyes).
A fault of the original skintone is that the pattern of the skullcap is also on her head, but a good head of hair hides it and this was the best I had for really long hair for her.

This is Cid. Yes, my Cid is a robot. I like naming robots and pets after other characters.
Going into the kids... a good few of these are my Baldur's Gate sims, the ones I made to capture some of my BG player characters.

This is Avaril. The original character was really an idea for BG - what if instead of one PC, Gorion had rescued twins? Well that was the basis of Avaril and Avarin. Basically, all the same things for BG1, but when those events end, for some reason Avarin has to stay behind for a couple of days and Avaril goes on ahead and ends up the one that Irenicus takes captive, leaving Avarin to have to track her down.
The first version of her, back in Pleasantview, was a uni student, but this time around I remade her as a toddler.

Here's Avarin, Avaril's twin brother. As I mentioned before, he's a Bhaalspawn character idea (child of Bhaal, PC of the BG series). Actually, if I recall correctly, it's the twins who I made a Bhaal sim to be their father. Oh, it's a pity that right at the moment that Bhaal is dead, so I can't get a picture of him, I really did well at "creepy" on him. Some time I resurrect him to get a picture.

Merric Thorn. He's the sim version of my BG PC I was playing the Nathaniel mod with - a mod that is probably the only dedicated slashy romance mod in the BG fandom. He's half-elven, though the twins are too but Merric's elvish features are sharper.

Blaise Draconis. Another Bhaalspawn. Originally named because I'd read something not long before I started his game that was about Harry Potter and for some reason the names "Blaise" [Zabini] and Draco were in my mind, so I appropriated them. Blaise was the sim I originally started to play the Imoen romance mod, but that went a bit wrong, probably because the Jaheira romance (one of the originals) had initiated but hadn't progressed very far though had probably knocked Imoen's out. As it was, I ended up getting Blaise involved with Solaufein, who is a minor character who appears in the second half on BG2 but has gained huge fame in-fandom due to one major modder making a huge mod for him that make him joinable and romancable by practically any PC, including ogres, halflings, dwarves and males... though I personally think the dialogue sometimes sounds a little odd if you think of your male PC as very masculine, because it must have been written with a female PC in mind.
Anyway, the first time I made Blaise in Body Shop, I thought he actually came damn close to looking like Grey - my brother. Now, not nearly as much though. This one also has contact lenses on him, for some reason I forget, as I didn't give him really weird eyes.

Here's Ellone, giving off her witchy glow. Little fact, I played out some of the canon drama that Ellone was involved in, though with some... liberties taken. She got "kidnapped" by Ultimecia (yeah, not Adel), aged up, seduced and married to the Sorceress... and turned into a witch. Then Laguna turned up and kill Ulti, de-aged Ellone, and sent her home to Raine's apartment. Then Raine died and Ellone got sent to Edea.
But though she's a child again, Ellone is still a witch, and still married... when her wife is alive.

It's Jenova! I have had a Jenova sim in my game since almost the very begining. I have however altered her facea fair bit from the original version I got from
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)

Okay, yeah, the eyes are not evident at the moment, but that's because of contact lenses again.

It caught me by surprise that the twins went and did this at random, probably because I never had twin toddlers before.

Merric seems to like cuddling the dog. BTW, the dog is another case of me naming pets and robots after other characters - the dog's name is Zell.
So one of the big things I lost the first time I worked on this lot was all the magic reagents I'd stocked up - reagents for Edea, Ellone, Ultimecia and Mother (Jenova's mother), even though Mother is currently dead and that the time, Ultimecia was in a hibernation chamber (after Ellone had resurrected her). This time I sent Edea to one of the magic lots, summoned several other witches, and had them all working together to make the stock of reagents. This also has the advantage of when you leave the lot, the session is saved.

Here's Edea reading her grimoire, while working to make reagents.

This was snapped as I sent Edea from the magic lot, to the market.

I sent Ellone and Jenova with Edea on this trip, so I could stock their backpacks as I went. This was as Ellone followed Edea, off to the market. It's like, right before she vanished.

Here's the market - it has practically everything. A fashon store, groccery store, cafe, masseuse, and the hall in the back is full of entertainments, like a big TV, a DJ, gaming tables, pool table, even a train table. It's a useful lot.

Here's my two witches flying in.
The first session working on the Greenest Grove lot ran right up to aging up the kids, but I haven't yet done that part again. I'll do that in another session, and hopefully I'll remember to capture pics of that too.