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mimi_sardinia: (Sarevok)
[personal profile] mimi_sardinia
When playing a dungeon you know has killer booby traps, it is not a good idea to blithely send your tank mage off into suspicious nooks and crannies on her own.

I managed to get Dynaheir permanently killed, much to my disgust, and the last save is probably an old one - I wouldn't be surprised if I'm back at the start of Ulcaster School.

(Note to the ignorant: I was playing through a couple of the optional dungeons - Ulcaster School and Firewine Bridge. Ulcaster isn't too bad and doesn't have any completely killer traps, but Firewine has a couple of lightening traps that hit bloody hard.)

Still not looking forward to Durlag's Tower, which I think I should should try before I move on to Cloakwood, not that I'm looking forward to Cloakwood either, but I don't have the fear of spiders these days as I did while first playing the game. The real bitch to fight are Ithilid and Beholders and there's none of either in this game - they only start appearing in the second game, and not until the Underdark section - unless you're unlucky enough to uncover the Ithilid base in the Athkatla sewers *shudder!* (the problem being, Beholders hit really hard with spells, and Ithilid have a really bad spell called something like "Intellect Drain" that practically cripples characters and I still don't know how to cure it).
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